Animation Walk Cycle Tests
I started by doing a quick walk animation test with my rig this helped test the skinning and movement with my rig. I then started to add tweaks to my movements. Delaying the drag with the hands and a small nod with the head. I started reading the walk chapter in the Animators Survival kit. Using the reference from the book I blocked out a new walk cycle, I could then really understand the timing, pace, and movements of walking. Using the reference helped me to understand the timing of the animation.


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