Advanced Skeleton Rigging
I then researched into the best method to rig my finished character. I found this Advanced Skeleton rigging script. I found that this was a professional level rig, and the script would save me a few weeks’ worth of tedious work. As rigging didn’t interest me fully, I decided to save time, on the rigging stage, so I could get animating as quickly as possible. I started by deleting history, freezing transformations, and then exporting the mesh as an FBX. I could then re-import this mesh into a new scene so it wouldn’t cause any problems. I placed the joints the script loaded up using the biped rig, making sure these were accurate as possible for my model. I used bone structure to help aid me placing these joints. I then let advanced skeleton do its magic creating the full rig in seconds. I then skinned the character using the delta mush option, as this had the best results. I then published the rig, exporting it out so it was ready for animation.


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