Character blockout & re-topology

 Using my artistic, photographic, and structural reference, I created a block out of the shape of my character. 

From this I then went into quad draw to re-topologize my model. I took a screengrab of my face model and using facial topological reference I drew in my own lines in photoshop. From, this I could then copy the similar lines whilst I was re-topologizing. 







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