Character blockout & re-topology
Using
my artistic, photographic, and structural reference, I created a block out of
the shape of my character.
From this I then went into quad draw to re-topologize my model. I took a screengrab of my face model and using facial topological reference I drew in my own lines in photoshop. From, this I could then copy the similar lines whilst I was re-topologizing.



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