Lofting, Lattice points, Hair & Texturing
I looked at ear topology and reference and re-topologized this area. I sorted out the definition in the face. Using nurbs curves, and the loft tool, I created a basic hat. I then extruded the faces on this to create a 3d hat. I then extruded the faces on the mesh of the body to create clothes. I then added lambert textures to start bringing the model to life. I then added hair by blocking out simple polygons and using the lattace points I streched these around the model.



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